Source library / Five documents

VA immersive technology resources and research

Start with the VA evidence review to understand findings by pain condition, or the practical guides to prepare questions about using VR. This library brings together four VA publications and one journal study conducted in VA care. Each entry identifies the edition, purpose, reading pointers, and limits of what the source can tell you.

Published October 27, 2026Independent guide by Valor
01

Extended Reality Interventions for Chronic Pain

VA Evidence Synthesis Program · 97 pages

The best starting point here for comparing evidence by pain condition and intervention. The review includes 60 primary studies and assesses benefits, harms, and certainty.

Limits: Database searches ended in May 2023. Findings are not a blanket endorsement of VR or any product; many results were uncertain.

Where to start: Printed pages 79–83 (PDF pages 84–88) for discussion and conclusions.

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Related guides: VR pain evidence · VR at home

02

Effect of Immersive Virtual Reality on Pain and Anxiety at a Veterans Affairs Health Care Facility

Rawlins et al. · Frontiers in Virtual Reality · 11 pages

A before-and-after evaluation of 79 Veterans using VR at a VA health system. Useful for understanding immediate responses and the experience of a first session.

Limits: No randomized comparison group or evidence of durable benefit from this evaluation. This is a journal article about VA care, not a VA clinical guideline.

Where to start: Pages 3–5 for methods and results; pages 7–9 for limitations and next steps. DOI: 10.3389/frvir.2021.719681.

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Related guides: VR pain evidence · First VR session

03

VA Immersive Playbook

VA Immersive · 25 pages

Explains how teams plan immersive technology services, including training, privacy, home use, documentation, and follow-up.

Limits: Written mainly for implementation teams. Administrative steps and internal links reflect 2024; ask the local team to confirm current arrangements.

Where to start: Page 11 for home use; pages 15–18 for privacy, connectivity, safety, and training; page 24 for follow-up.

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Related guides: First VR session · VR at home

04

Introductory Guide to Immersive Technology

VA Immersive · 19 pages

Introduces VR, AR, XR, headset features, and interaction methods. A useful vocabulary guide before a clinical demonstration.

Limits: Hardware, software, pricing, and vendor lists are historical. Inclusion does not establish current availability, suitability, coverage, or product endorsement.

Where to start: Pages 3–7 for terminology and device features.

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Related guides: First VR session

05

Immersive Virtual Reality in Health Care Literature Compendium

VA Immersive · 448 pages

A collection of citations and abstracts across nine health care topics. Use it to locate papers relevant to a specific condition or treatment.

Limits: A research discovery tool, not a pooled effectiveness estimate. Its 643 included articles span many uses, not 643 trials proving VR treats chronic pain.

Where to start: Page 3 for methods; Table 1 begins on page 4, physical rehabilitation on page 62; search protocol on pages 447–448.

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Related guides: VR pain evidence

Sources used on this page

Public source links checked October 27, 2026. Dates identify the editions reviewed. Historical vendor lists and administrative details may have changed; ask your local care team about current arrangements. The journal study is not a VA clinical guideline. These references do not imply VA endorsement of Valor, establish product-specific outcomes, or determine individual eligibility or coverage.

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